Ryan Trann
December 9, 2025
6 min read

One of my mentors used to tell me: focus on your product's core competency and use third parties for the rest. If you're building an artist booking platform, focus on that. Not reinventing your own auth system, or custom validation layer, or… video pipeline. But as it often goes, hard earned lessons are the ones that stick.
We needed UGC video uploads in our app, nothing crazy. I figured: I've got a storage bucket, ffmpeg, and a server. How bad could this be? As it turns out, this is one of those problems that looks friendly on day one and becomes a complexity bomb by day fifteen. Formats everywhere. Odd rotations. Strangely encoded clips. Huge files from modern phones. Performance bottlenecks. Transcoding melting the API server. Suddenly you're building distributed workers, queues, observability and load testing your architecture.
Video complexity shows up gradually, and by the time you notice you're solving for it, you've already built a fragile version of a pipeline you probably don't want to own.
Eventually we switched to a third party and my mentor was ultimately right, but by then I was hooked. I wanted to see how this could be done cleanly. I wanted to make adding video to your app as simple as adding images.
When an app needs video, you really only have two choices.
You gain control, but you also inherit all the sharp edges—FFmpeg quirks, CPU heavy workloads, worker scaling, CDN wiring, RSA signatures, odd failures from real user devices, and all the subtle failures that only appear in production. Most teams simply don't want to care this much about video, and for good reason.
Cloud providers have all the raw components, but everything is buried under dense documentation, IAM policies, pricing matrices, networking layers, orchestrating services, and a mental model built for enterprise streaming. The tools are great, but the cognitive load is massive.
Generally these are great, but some of the best options are geared toward long form or live streaming, analytics, ABR, DRM. Things many apps don't need. When your use case is "short clips, quick upload, simple playback, minimal friction," a full streaming stack can actually feel like overkill.
I wanted something smaller, simpler, and focused.
The seed for Hyperserve was simple:
How do I make video as easy to drop into an app as an image?
I wanted:
A small system with optimized defaults that didn't require devs to become video engineers.
That design principle stuck. Complexity compounds fast and developers are already dealing with a lot.
I thought this would be mostly glue code and orchestration. It wasn't.
A few things that surprised me:
If I was feeling these pains, others were too.
Hyperserve isn't meant to be a streaming giant or replace long form broadcast platforms. It's built for short to mid-length videos uploaded programmatically from mobile apps, web clients, or backend services. Here are some examples of where it shines:
Anywhere your product needs to accept video through an API and deliver it efficiently, without assembling a web of cloud services. Hyperserve is a reliable, predictable pipeline that's quick to set up.
Hyperserve didn't come from a business plan. It came from hitting hard to solve problems and wanting a simpler way forward. The more I built this, the more I realized that developers everywhere were bumping into the same reality: adding video is harder than it should be.
Hyperserve removes friction and gives you something dependable. I'm still learning, still refining, and still shaping this with feedback. If you're building an app with video, whether you use Hyperserve or not, let me know how it's going.
At the end of the day, this project comes from a desire to turn something complex into powerful simplicity and make developers' lives a bit easier.
Video Hosting API made simple.
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